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Victor E Santodomingo

age ~53

from Redmond, WA

Also known as:
  • Victor E Domingo
  • Victor Santo Domingo
  • Victor E Santodoming
  • Vitor E Santodomingo
  • Domingo Victor Santo
Phone and address:
21823 84Th St, Redmond, WA 98053
425 823-9118

Victor Santodomingo Phones & Addresses

  • 21823 84Th St, Redmond, WA 98053 • 425 823-9118 • 425 898-7071
  • 13205 122Nd St, Kirkland, WA 98034 • 425 823-9118
  • Las Vegas, NV
  • Goleta, CA
  • Bellevue, WA
  • Kiona, WA

Work

  • Company:
    Microsoft
    Aug 1993 to Mar 2018
  • Position:
    Principal development manager

Education

  • Degree:
    Bachelors, Bachelor of Science
  • School / High School:
    Uc Santa Barbara
    1993
  • Specialities:
    Computer Science

Skills

Software Development • Agile Methodologies • Strategic Partnerships • Scrum • Cloud Computing • Product Management • Agile Project Management • Software Engineering

Industries

Computer Software

Us Patents

  • Automatic Scenery Object Generation

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  • US Patent:
    7038694, May 2, 2006
  • Filed:
    Mar 11, 2002
  • Appl. No.:
    10/096189
  • Inventors:
    Victor E. Santodomingo - Kirkland WA, US
    Jason L. Waskey - Seattle WA, US
    Jason M. Dent - Seattle WA, US
  • Assignee:
    Microsoft Corporation - Redmond WA
  • International Classification:
    G06T 7/00
  • US Classification:
    345582
  • Abstract:
    Data defining one or more graphic objects, such as buildings and vegetation, are automatically generated in a repeatable manner within each of a plurality of visual tiles of a simulated space. A seed is determined for a tile as a function of a location of the tile in the space. The seed is used to pseudo-randomly determine visually apparent characteristics of the graphic objects, such as position, height, and texture. A tile is preferably characterized by one or a combination of texture classes, such as vegetated and urban. Any tile can be associated with an annotation that specifies other characteristics of an object, such as its footprint, or of a sub-area within which objects will be depicted in the tile and rendered with the randomly determined characteristics. For multi-class tiles, the annotations are used to mask automatically generated graphic objects from undesired portions of the tile.
  • Efficient Scenery Object Rendering

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  • US Patent:
    7158135, Jan 2, 2007
  • Filed:
    Mar 8, 2005
  • Appl. No.:
    11/079154
  • Inventors:
    Victor Santodomingo - Redmond WA, US
    Jason L. Waskey - Seattle WA, US
    Jason M. Dent - Seattle WA, US
  • Assignee:
    Microsoft Corporation - Redmond WA
  • International Classification:
    G06T 17/00
  • US Classification:
    345428
  • Abstract:
    The number of graphic objects in a visual tile rendered varies as a function of distance between the tile and a viewpoint in a simulation. Fewer objects are rendered when the tile is far from the viewpoint, and vise versa. A level of detail (LOD) value is pseudo-randomly selected and associated with each object, indicating the maximum distance at which the object will be visible. A current LOD value is determined for the tile. An object is rendered if its LOD value is equal or greater than the current LOD value of the tile. Objects are faded into and out of view by modulating an opacity value as the current LOD value changes. Texture values of an object are adjusted as a function of ambient and direct components of light on the object, to achieve lighting corresponding to time of day, current season, and/or region in the simulated world.
  • Automatic Scenery Object Generation

    view source
  • US Patent:
    7414629, Aug 19, 2008
  • Filed:
    Mar 8, 2005
  • Appl. No.:
    11/079129
  • Inventors:
    Victor Santodomingo - Redmond WA, US
    Jason M. Dent - Seattle WA, US
    Jason L. Waskey - Seattle WA, US
  • Assignee:
    Microsoft Corporation - Redmond WA
  • International Classification:
    G06T 7/40
  • US Classification:
    345582
  • Abstract:
    Data defining one or more graphic objects, such as buildings and vegetation, are automatically generated in a repeatable manner within each of a plurality of visual tiles of a simulated space. A seed is determined for a tile as a function of a location of the tile in the space. The seed is used to pseudo-randomly determine visually apparent characteristics of the graphic objects, such as position, height, and texture. A tile is preferably characterized by one or a combination of texture classes, such as vegetated and urban. Any tile can be associated with an annotation that specifies other characteristics of an object, such as its footprint, or of a sub-area within which objects will be depicted in the tile and rendered with the randomly determined characteristics. For multi-class tiles, the annotations are used to mask automatically generated graphic objects from undesired portions of the tile.
  • Efficient Scenery Object Rendering

    view source
  • US Patent:
    20040263512, Dec 30, 2004
  • Filed:
    Jul 23, 2004
  • Appl. No.:
    10/898067
  • Inventors:
    Victor Santodomingo - Kirkland WA, US
    Jason Waskey - Seattle WA, US
    Jason Dent - Seattle WA, US
  • Assignee:
    Microsoft Corporation - Redmond WA
  • International Classification:
    G06T017/00
  • US Classification:
    345/428000
  • Abstract:
    The number of graphic objects in a visual tile rendered varies as a function of distance between the tile and a viewpoint in a simulation. Fewer objects are rendered when the tile is far from the viewpoint, and vise versa. A level of detail (LOD) value is pseudo-randomly selected and associated with each object, indicating the maximum distance at which the object will be visible. A current LOD value is determined for the tile. An object is rendered if its LOD value is equal or greater than the current LOD value of the tile. Objects are faded into and out of view by modulating an opacity value as the current LOD value changes. Texture values of an object are adjusted as a function of ambient and direct components of light on the object, to achieve lighting corresponding to time of day, current season, and/or region in the simulated world.
  • Opportunistic Frame Caching

    view source
  • US Patent:
    20110246883, Oct 6, 2011
  • Filed:
    Apr 1, 2010
  • Appl. No.:
    12/752166
  • Inventors:
    Giedrius Zizys - Redmond WA, US
    Tzong-Jhy Wang - Redmond WA, US
    Victor E. Santodomingo - Redmond WA, US
    William David Sproule - Woodinville WA, US
    Mike W. Morrison - Issaquah WA, US
  • Assignee:
    Microsoft Corporation - Redmond WA
  • International Classification:
    G06F 3/01
  • US Classification:
    715716
  • Abstract:
    Enhanced, efficient source frame decoding for user previewing is implemented by decoding and caching source frames of an input file that a user is interested in. Source frames for a user preview session are identified and decoded first to enhance user satisfaction with more timely preview segments for review. Additional source frames continue to be decoded on the fly to opportunistically enhance the current preview segment and to be prepared for additional preview segments and/or output file generation.
  • Efficient Scenery Object Rendering

    view source
  • US Patent:
    6952207, Oct 4, 2005
  • Filed:
    Mar 11, 2002
  • Appl. No.:
    10/096217
  • Inventors:
    Victor E. Santodomingo - Kirkland WA, US
    Jason L. Waskey - Seattle WA, US
    Jason M. Dent - Seattle WA, US
  • Assignee:
    Microsoft Corporation - Redmond WA
  • International Classification:
    G06T017/00
  • US Classification:
    345428, 702 5
  • Abstract:
    The number of graphic objects in a visual tile rendered varies as a function of distance between the tile and a viewpoint in a simulation. Fewer objects are rendered when the tile is far from the viewpoint, and vise versa. A level of detail (LOD) value is pseudo-randomly selected and associated with each object, indicating the maximum distance at which the object will be visible. A current LOD value is determined for the tile. An object is rendered if its LOD value is equal or greater than the current LOD value of the tile. Objects are faded into and out of view by modulating an opacity value as the current LOD value changes. Texture values of an object are adjusted as a function of ambient and direct components of light on the object, to achieve lighting corresponding to time of day, current season, and/or region in the simulated world.

Resumes

Victor Santodomingo Photo 1

Victor Santodomingo

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Location:
Redmond, WA
Industry:
Computer Software
Work:
Microsoft Aug 1993 - Mar 2018
Principal Development Manager
Education:
Uc Santa Barbara 1993
Bachelors, Bachelor of Science, Computer Science
Skills:
Software Development
Agile Methodologies
Strategic Partnerships
Scrum
Cloud Computing
Product Management
Agile Project Management
Software Engineering

Classmates

Victor Santodomingo Photo 2

Victor Santodomingo (Alf...

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Schools:
Robert Fulton Elementary School North Bergen NJ 1993-1999
Community:
Timothy Mendoza, Mike Crespo, Marcelo Acevedo, Emmanuel Rodriguez, Alicia Orellana, Michelle Dillon, Jennifer Fauret, Ahmad Jaludi

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