James W. Morrow - Sparks NV, US Larence McAllister - Las Vegas NV, US Robert Dubner - Westwood NJ, US David Carman - Glenwood MD, US
Assignee:
Bally Gaming, Inc. - Las Vegas NV
International Classification:
H04L 9/10 G06F 21/00 H04L 9/32
US Classification:
713165, 713191, 726 31
Abstract:
There is provided a method and system for verifying a device, having components. Identification numbers of the components are read and then verified. The process of verifying comprises matching each identification number in a database to determine whether each identification number is valid. In one embodiment, the database is remote from the device, wherein verification is performed over a network connecting a database server containing the database with the device. The device transmits the identification numbers for each of the components to the database server for verification. A file allocation structure reader may be located in a basic input/output system of the device for reading and verifying data files from a persistent storage media without loading an operating system. The device may comprise a gaming machine that contains a monitor for monitoring one or more system events being processed by the gaming machine. The monitor monitors routine and non-routine events.
James W. Morrow - Sparks NV, US Lawrence McAllister - Las Vegas NV, US Robert Dubner - Westwood NJ, US David Carman - Glenwood MD, US
Assignee:
Bally Gaming, Inc. - Las Vegas NV
International Classification:
G06F 21/00
US Classification:
713165, 713167
Abstract:
There is provided a method and system for verifying a device, having components. Identification numbers of the components are read and then verified. The process of verifying comprises matching each identification number in a database to determine whether each identification number is valid. In one embodiment, the database is remote from the device, wherein verification is performed over a network connecting a database server containing the database with the device. The device transmits the identification numbers for each of the components to the database server for verification. A file allocation structure reader may be located in a basic input/output system of the device for reading and verifying data files from a persistent storage media without loading an operating system. The device may comprise a gaming machine that contains a monitor for monitoring one or more system events being processed by the gaming machine. The monitor monitors routine and non-routine events.
James W. Morrow - Sparks NV, US Lawrence McAllister - Las Vegas NV, US Robert Dubner - Westwood NJ, US David Carman - Glenwood MD, US
Assignee:
Bally Gaming, Inc. - Las Vegas NV
International Classification:
G06Q 99/00
US Classification:
705 51, 463 29, 713 2
Abstract:
A method is disclosed for authenticating a gaming device, wherein the gaming device includes a plurality of components, one of which is a storage device. The method includes: starting up the gaming device; authenticating a data file stored on the storage device, wherein the authenticating comprises: opening and reading a file allocation structure in a storage device using a file allocation reader; processing the file allocation structure using a processor to provide access to files stored in the storage device, wherein the files in the storage device include installed identification data from one or more selected gaming units as to components actually installed on the selected gaming units, and wherein the files also include registered identification data for components supposed to be installed on the selected gaming units, each component including hardware components and software components, and each gaming unit including multiple components with identification data; and examining the installed identification data and registered identification data to determine enablement of the gaming units.
James Morrow - Sparks NV, US Lawrence McAllister - Las Vegas NV, US Robert Dubner - Westwood NJ, US David Carman - Glenwood MD, US
Assignee:
Bally Gaming, Inc. - Las Vegas NV
International Classification:
G06Q 99/00
US Classification:
463 29
Abstract:
A system for verifying one or more downloaded components of a gaming device that includes the gaming device, which has an alterable hard drive (or other persistent storage media ), and the downloaded components that further include gaming-related content -. A related method includes: enabling initiation of a game on the gaming device ; downloading the gaming-related content - to the alterable hard drive while the gaming device is enabled for game play; reading an identifier associated with the gaming-related content -; verifying that the identifier is valid (using verification software ); and reconfiguring the gaming device to utilize the newly-downloaded, gaming-related content - in response to an initiating event.
James Morrow - Sparks NV, US Robert Dubner - Westwood NJ, US Edward Efron - Las Vegas NV, US
International Classification:
G06F003/00
US Classification:
710/008000
Abstract:
An generic device controller unit system () includes a generic “true real time” peripheral device controller and a data and protocol communications interface. The system () is generic, in that the system () is capable of connecting a processor () to any number of various peripheral devices (), instead of being designed to interconnect a processor () only to a specific peripheral device (). The system () interfaces between a standard non-true real time operating system and peripheral devices () in such a manner as to employ true real time peripheral device control. The device controller of the system () allows a standard non-true real time operating system to implement true real time control of peripheral devices (). The system () interfaces between a processor () and peripheral devices () such that the data and protocol communications interface of the system () allows the processor () to utilize a single protocol and associated data in order to communicate with peripheral devices () which are utilizing different protocols and associated data.
James Morrow - Sparks NV, US Lawrence McAllister - Las Vegas NV, US Robert Dubner - Westwood NJ, US David Carman - Glenwood MD, US
International Classification:
G11C029/00 G06F011/00 G01R031/28
US Classification:
714/742000
Abstract:
There is provided a method and system for verifying a device, having components. Identification numbers of the components are read and then verified. The process of verifying comprises matching each identification number in a database to determine whether each identification number is valid. In one embodiment, the database is remote from the device, wherein verification is performed over a network connecting a database server containing the database with the device. The device transmits the identification numbers for each of the components to the database server for verification. A file allocation structure reader may be located in a basic input/output system of the device for reading and verifying data files from a persistent storage media without loading an operating system. The device may comprise a gaming machine that contains a monitor for monitoring one or more system events being processed by the gaming machine. The monitor monitors routine and non-routine events. A detector is included for detecting selected system events so that they may be recorded.
System And Method For An Alterable Storage Media In A Gaming Machine
James Morrow - Sparks NV, US Lawrence McAllister - Las Vegas NV, US Robert Dubner - Westwood NJ, US David Carman - Glenwood MD, US
International Classification:
A63F 13/00
US Classification:
463043000
Abstract:
A system for verifying one or more downloaded components of a gaming device that includes the gaming device, which has an alterable hard drive (or other persistent storage media ), and the downloaded components that further include gaming-related content -A related method includes: enabling initiation of a game on the gaming device downloading the gaming-related content -to the alterable hard drive while the gaming device is enabled for game play; reading an identifier associated with the gaming-related content -verifying that the identifier is valid (using verification software ); and reconfiguring the gaming device to utilize the newly-downloaded, gaming-related content -in response to an initiating event.
A video graphics memory storage reduction technique combines a frame buffer memory system with a run length encoded memory system by providing a luminance/chrominance decoder/multiplexer to convert output digital data segments from a memory into color components in lieu of using a color look up table. The digital data segments also are input to a detector and a switch, with the luminance portion being compared with a predetermined fixed value outside the valid luminance value range and the chrominance portion being passed through the switch in lieu of a constant when the luminance matches the detector value. A run length encoder logic circuit uses the output of the switch to generate access commands for the memory, and the detector causes the luminance/chrominance decoder to hold the last color until the next digital data segment is accessed by the logic circuit.