Derek Thomas Dutilly - Valencia CA, US Michael Jacob - Simi Valley CA, US Amy Kalson - Burbank CA, US
Assignee:
Disney Enterprises, Inc. - Burbank CA
International Classification:
A63F 13/00 A63F 9/24 G06F 17/00 G06F 19/00
US Classification:
463 43
Abstract:
There is provided a system and method for providing dynamic recap sequences to a player of a video game. There is provided a method for use by a processor to present a recap sequence to a player of a video game, the method comprising storing, in a memory, identification data identifying the player and associated event data relating to the video game played by the player after a first game play, receiving the identification data to identify the player for a second game play, retrieving the event data from the memory, creating a prioritized event list including a number of events from the event data, generating the recap sequence based on the prioritized event list, and presenting the recap sequence to the player prior to the second game play. Creation of the prioritized event list can be customized to suit particular requirements of the video game.
Derek Dutilly - Valencia CA, US Michael Jacob - Glendale CA, US Greg McBride - Glendale CA, US
Assignee:
Disney Enterprises, Inc. - Burbank CA
International Classification:
A63F 9/24
US Classification:
463 25, 463 42
Abstract:
Embodiments of the invention broadly contemplate a location based rewards distribution system. Various embodiments of the invention provide rewards, for example video game unlock codes, based on a user physically visiting a specific physical location.
Derek Thomas Dutilly - Valencia CA, US Michael Jacob - Simi Valley CA, US Amy Kalson - Burbank CA, US
Assignee:
Disney Enterprises, Inc. - Burbank CA
International Classification:
A63F 13/00 A63F 9/24
US Classification:
463 43
Abstract:
There is provided a system and method for providing dynamic recap sequences to a player of a video game. There is provided a method for use by a processor to present a recap sequence to a player of a video game, the method comprising storing, in a memory, identification data identifying the player and associated event data relating to the video game played by the player after a first game play, receiving the identification data to identify the player for a second game play, retrieving the event data from the memory, creating a prioritized event list including a number of events from the event data, generating the recap sequence based on the prioritized event list, and presenting the recap sequence to the player prior to the second game play. Creation of the prioritized event list can be customized to suit particular requirements of the video game.
- Burbank CA, US Michael Jacob - Glendale CA, US Greg McBride - Glendale CA, US
International Classification:
A63F 13/69 A63F 13/327 A63F 13/79
Abstract:
Embodiments of the invention broadly contemplate a location based rewards distribution system. Various embodiments of the invention provide rewards, for example video game unlock codes, based on a user physically visiting a specific physical location.
- Burbank CA, US Michael Jacob - Glendale CA, US Greg McBride - Glendale CA, US
International Classification:
A63F 13/69 A63F 13/327 A63F 13/79
Abstract:
Embodiments of the invention broadly contemplate a location based rewards distribution system. Various embodiments of the invention provide rewards, for example video game unlock codes, based on a user physically visiting a specific physical location.