- EMERYVILLE CA, US Peter C. DiMaria - Berkeley CA, US Michael Gubman - San Francisco CA, US Markus K. Cremer - Orinda CA, US Cameron Aubrey Summers - Oakland CA, US Gregoire Tronel - Santa Monica CA, US
International Classification:
G06F 3/16 G06F 16/638
Abstract:
A machine is configured to identify a media file that, when played to a user, is likely to modify an emotional or physical state of the user to or towards a target emotional or physical state. The machine accesses play counts that quantify playbacks of media files for the user. The playbacks may be locally performed or detected by the machine from ambient sound. The machine accesses arousal scores of the media files and determines a distribution of the play counts over the arousal scores. The machine uses one or more relative maxima in the distribution in selecting a target arousal score for the user based on contextual data that describes an activity of the user. The machine selects one or more media files based on the target arousal score. The machine may then cause the selected media file to be played to the user.
Computing System With Dve Template Selection And Video Content Item Generation Feature
- Emeryville CA, US Michael Gubman - Oakland CA, US
International Classification:
G11B 27/036 G06K 9/00 H04N 21/234 H04N 21/854
Abstract:
In one aspect, an example method includes (i) receiving a first group of video content items; (ii) identifying from among the first group of video content items, a second group of video content items having a threshold extent of similarity with each other; (iii) determining a quality score for each video content item of the second group; (iv) identifying from among the second group of video content items, a third group of video content items each having a quality score that exceeds a quality score threshold; and (v) based on the identifying of the third group, transmitting at least a portion of at least one video content item of the identified third group to a digital video-effect (DVE) system, wherein the system is configured for using the at least the portion of the at least one video content item of the identified third group to generate a video content item.
Detecting And Responding To An Event Within An Interactive Videogame
- Emeryville CA, US Michael Gubman - San Francisco CA, US Craig Kawahara - San Jose CA, US Robert Coover - Orinda CA, US Markus K. Cremer - Orinda CA, US Andy Mai - Oakland CA, US
As a user is being presented with interactive media by a presenting device, a separate monitoring device may be used to monitor the presentation of the interactive media and detect an event that occurs therein. Such a monitoring device may be configured and positioned to access media content from the presentation of the interactive media. For example, the monitoring device may be configured and positioned to record video content with a camera and record audio content with a microphone. Having accessed this media content, the monitoring device may generate an identifier, such as a fingerprint or watermark, of the media content and compare the generated identifier with a reference identifier that is generated from the source of the media content. Based on the generated identifier matching the reference identifier, the monitoring device may detect that an event has occurred within the interactive media presentation and present a corresponding notification.
- Emeryville CA, US Peter C. DiMaria - Berkeley CA, US Michael Gubman - San Francisco CA, US Markus K. Cremer - Orinda CA, US Cameron Aubrey Summers - Oakland CA, US Gregoire Tronel - Santa Monica CA, US
International Classification:
G06F 3/16 G06F 16/638
Abstract:
A machine is configured to identify a media file that, when played to a user, is likely to modify an emotional or physical state of the user to or towards a target emotional or physical state. The machine accesses play counts that quantify playbacks of media files for the user. The playbacks may be locally performed or detected by the machine from ambient sound. The machine accesses arousal scores of the media files and determines a distribution of the play counts over the arousal scores. The machine uses one or more relative maxima in the distribution in selecting a target arousal score for the user based on contextual data that describes an activity of the user. The machine selects one or more media files based on the target arousal score. The machine may then cause the selected media file to be played to the user.
Detecting And Responding To An Event Within An Interactive Videogame
- Emeryville CA, US Michael Gubman - San Francisco CA, US Craig Kawahara - San Jose CA, US Robert Coover - Orinda CA, US Markus K. Cremer - Orinda CA, US Andy Mai - Oakland CA, US
As a user is being presented with interactive media by a presenting device, a separate monitoring device may be used to monitor the presentation of the interactive media and detect an event that occurs therein. Such a monitoring device may be configured and positioned to access media content from the presentation of the interactive media. For example, the monitoring device may be configured and positioned to record video content with a camera and record audio content with a microphone. Having accessed this media content, the monitoring device may generate an identifier, such as a fingerprint or watermark, of the media content and compare the generated identifier with a reference identifier that is generated from the source of the media content. Based on the generated identifier matching the reference identifier, the monitoring device may detect that an event has occurred within the interactive media presentation and present a corresponding notification.
Detecting And Responding To An Event Within An Interactive Videogame
- Emeryville CA, US Michael Gubman - San Francisco CA, US Craig Kawahara - San Jose CA, US Robert Coover - Orinda CA, US Markus K. Cremer - Orinda CA, US Andy Mai - Oakland CA, US
As a user is being presented with interactive media by a presenting device, a separate monitoring device may be used to monitor the presentation of the interactive media and detect an event that occurs therein. Such a monitoring device may be configured and positioned to access media content from the presentation of the interactive media. For example, the monitoring device may be configured and positioned to record video content with a camera and record audio content with a microphone. Having accessed this media content, the monitoring device may generate an identifier, such as a fingerprint or watermark, of the media content and compare the generated identifier with a reference identifier that is generated from the source of the media content. Based on the generated identifier matching the reference identifier, the monitoring device may detect that an event has occurred within the interactive media presentation and present a corresponding notification.
- Emeryville CA, US Peter C. DiMaria - Berkeley CA, US Michael Gubman - San Francisco CA, US Markus K. Cremer - Orinda CA, US Cameron Aubrey Summers - Oakland CA, US Gregoire Tronel - Santa Monica CA, US
International Classification:
G06F 3/16 G06F 17/30 H04L 29/08
Abstract:
A machine is configured to identify a media file that, when played to a user, is likely to modify an emotional or physical state of the user to or towards a target emotional or physical state. The machine accesses play counts that quantify playbacks of media files for the user. The playbacks may be locally performed or detected by the machine from ambient sound. The machine accesses arousal scores of the media files and determines a distribution of the play counts over the arousal scores. The machine uses one or more relative maxima in the distribution in selecting a target arousal score for the user based on contextual data that describes an activity of the user. The machine selects one or more media files based on the target arousal score. The machine may then cause the selected media file to be played to the user.
- Emeryville CA, US Michael Gubman - San Francisco CA, US Craig Kawahara - San Jose CA, US Robert Coover - Orinda CA, US Markus K. Cremer - Orinda CA, US Andy Mai - Oakland CA, US
As a user is being presented with interactive media by a presenting device, a separate monitoring device may be used to monitor the presentation of the interactive media and detect an event that occurs therein. Such a monitoring device may be configured and positioned to access media content from the presentation of the interactive media. For example, the monitoring device may be configured and positioned to record video content with a camera and record audio content with a microphone. Having accessed this media content, the monitoring device may generate an identifier, such as a fingerprint or watermark, of the media content and compare the generated identifier with a reference identifier that is generated from the source of the media content. Based on the generated identifier matching the reference identifier, the monitoring device may detect that an event has occurred within the interactive media presentation and present a corresponding notification.
Gracenote - Emeryville, CA since Apr 2013
Sr. Product and Content Planning Analyst
Gracenote - Emeryville, Ca Jun 2011 - Apr 2013
Product and Content Planning Analyst
Gracenote Jun 2009 - Jul 2011
Music Data Editor
DJ Nitrogen Jul 2007 - Jun 2009
Product Marketing Manager
FreeStagePlots 2007 - Jun 2009
Founder
Education:
University of California, Los Angeles 2001 - 2005
B.A., Ethnomusicology, Concentration in World Music
School of Oriental and African Studies, U. of London 2003 - 2004
Skills:
Digital Media Music Entertainment Product Management Content Strategy Strategy Mobile Devices Video Social Media Strategic Partnerships Product Marketing Recording New Media Music Industry Start Ups Marketing Competitive Analysis Social Networking Digital Strategy Sound Business Development Digital Distribution User Experience Advertising Content Management Market Research Media Technology Mobile Applications Management Editing Digital Marketing Music Production Online Advertising Video Production Information Architecture Cross Functional Team Leadership Business Strategy Microsoft Office Ad Tech Product Development New Business Development Audio Engineering Streaming Media Sharepoint Visio Corporate Development Negotiation Interpersonal Skills Financial Technology External Relationships
Gracenote - Emeryville, Ca since Jun 2011
Product and Content Planning Analyst
Gracenote Jun 2009 - Jul 2011
Music Data Editor
DJ Nitrogen Jul 2007 - Jun 2009
Product Marketing Manager
FreeStagePlots 2007 - Jun 2009
Founder
Stanford University 2007 - 2007
Project Manager
Education:
University of California, Los Angeles 2001 - 2005
B.A., Ethnomusicology, Concentration in World Music
School of Oriental and African Studies, U. of London 2003 - 2004
Skills:
User Experience Product Management Media Technology Music Entertainment Recording Digital Media Social Media Content Management Music Industry Social Networking Editing Video New Media Ad Tech SharePoint Visio Microsoft Office Competitive Analysis Product Marketing Digital Marketing Online Advertising Marketing