A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based one the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.
Adjusting Individualized Content Made Available To Users Of An Online Game Based On User Gameplay Information
- San Francisco CA, US Clifford J. Harrington - San Francisco CA, US Matthew Curtis - Novato CA, US James Koh - Mountain View CA, US Kellen Christopher Smalley - Dublin CA, US Michael C. Caldarone - Palo Alto CA, US
This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.
Adjusting Individualized Content Made Available To Users Of An Online Game Based On User Gameplay Information
- San Francisco CA, US Clifford J. Harrington - San Francisco CA, US Matthew Curtis - Novato CA, US James Koh - Mountain View CA, US Kellen Christopher Smalley - Dublin CA, US Michael C. Caldarone - Palo Alto CA, US
This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.
System And Method For Facilitating User Interaction With A Virtual Space Through A Graphical Chat Interface
- San Francisco CA, US Kellen Christopher Smalley - Dublin CA, US Matthew Curtis - Novato CA, US James Koh - Mountain View CA, US
International Classification:
G06F 3/0484 H04L 12/58 G06F 3/0481
Abstract:
A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based one the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.
Dynamically Adjusting Virtual Item Bundles Available For Purchase Based On User Gameplay Information
- San Francisco CA, US Clifford J. Harrington - San Francisco CA, US Matthew Curtis - Novato CA, US James Koh - Mountain View CA, US Kellen Christopher Smalley - Pleasanton CA, US Michael C. Caldarone - Palo Alto CA, US
International Classification:
A63F 13/00 A63F 13/792 A63F 13/35 A63F 13/69
Abstract:
This disclosure relates to adjusting virtual item bundles made available to users of on online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type. Responsive to the determined user type of a user, customizations of item bundles in the online game made available to individual users for purchase within the online game may be determined.
Adjusting Individualized Content Made Available To Users Of An Online Game Based On User Gameplay Information
- San Francisco CA, US Clifford J. Harrington - San Francisco CA, US Matthew Curtis - Novato CA, US James Koh - Mountain View CA, US Kellen Christopher Smalley - Dublin CA, US Michael C. Caldarone - Palo Alto CA, US
This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.
- San Francisco CA, US Alex GENCO - San Francisco CA, US Jason LEE - San Francisco CA, US Clive HENRICK - Castro Valley CA, US Matthew CURTIS - Novato CA, US Kellen Christopher SMALLEY - Dublin CA, US Michael C. CALDARONE - Palo Alto CA, US
An approach to facilitating interface-based game-space contest generation is provided. A user interface may be provided to an administrator. The user interface may be configured to receive user inputs from the administrator that include one or more performance criteria to be associated with a contest to be provided in a game space, one or more awards to be distributed in association with the contest, and one or more qualifications to participate in the contest. A notification that relates to the contest may be provided, based on the user inputs, in the game space. Performance scores of users that participated in the contest may be determined based on the performance criteria and activities that are performed in the game space by the participating users. Automated distribution of the awards to individual ones of the participating users may be facilitated in accordance with the performance scores of the individual participating users.
Dynamically Adjusting Virtual Item Bundles Available For Purchase Based On User Gameplay Information
- San Francisco CA, US Clifford J. Harrington - San Francisco CA, US Matthew Curtis - Novato CA, US James Koh - Mountain View CA, US Kellen Christopher Smalley - Pleasanton CA, US Michael C. Caldarone - Palo Alto CA, US
International Classification:
A63F 13/00
Abstract:
This disclosure relates to adjusting virtual item bundles made available to users of on online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type. Responsive to the determined user type of a user, customizations of item bundles in the online game made available to individual users for purchase within the online game may be determined.
Regional Account Manager at PTS Consulting and Service Group
Location:
Blandon, Pennsylvania
Industry:
Photography
Work:
PTS Consulting and Service Group - Reading, Pennsylvania Area since Jan 2012
Regional Account Manager
Amcor PET Packaging Jan 2009 - Jun 2010
Regional Account Manager
Fujifilm Sep 2002 - Dec 2008
Sales
Coastal Land Services - Lafayette, Louisiana Area since Mar 2011
Mapping Specialist
The Artisan Workshop Mar 2010 - Mar 2011
Shop Foreman
University of Louisiana at Lafayette Sep 2006 - Dec 2009
CNC Technician
Education:
University of Louisiana at Lafayette 2005 - 2009
Industrial Design, Design, Graphics, Materials
LSU 2003 - 2004
Sands Anderson PC - Richmond, Virginia Area since Jul 2011
Attorney
Goodman Allen & Filetti, PLLC Feb 2003 - Jul 2011
Attorney
Education:
The College of William and Mary - Marshall Wythe Law School 1998 - 2001
JD, Law
United States Military Academy at West Point 1985 - 1989
BS, Military Studies
Programming Director at Enzian Theater, Programming Director at Florida Film Festival/Enzian Theater, Programming Director at Florida Film Festival
Location:
Orlando, Florida Area
Industry:
Motion Pictures and Film
Work:
Enzian Theater
Programming Director
Florida Film Festival/Enzian Theater since 1996
Programming Director
Florida Film Festival since 1996
Programming Director
Peaches Music and Video 1988 - 1996
Manager
Director, Brand Strategy and Communications at Milliman
Location:
Seattle, Washington
Industry:
Management Consulting
Work:
Milliman - Seattle, WA since Sep 2005
Director, Brand Strategy and Communications
The Corporate Agenda - New York, NY Jan 2001 - Jul 2005
Client Director
Deloitte - New York, NY Mar 1998 - Jan 2001
Director of Creative Services
Deloitte - New York, NY Aug 1996 - Mar 1998
Managing Editor
Dr. Curtis III graduated from the Georgetown University School of Medicine in 1974. He works in San Diego, CA and specializes in Ophthalmology. Dr. Curtis III is affiliated with Sharp Memorial Hospital.
La Crosse, WI Saint Paul, MN San Francisco, CA San Rafael, CA Novato, CA
Work:
ChoralTracks.com - CEO/Founder Chanticleer Holdings - Assistant Music Director and Tenor (7)
Education:
Viterbo University - Vocal Performance and Music Education, University of Minnesota - Vocal Performance
About:
MATTHEW CURTIS, tenor, recently performed with the Grammy award-winning Chanticleer, where he held the position of Assistant Music Director. He also sang with the internationally acclaimed Rose Ensemb...
Tagline:
Choral Tracks offers professionally sung rehearsal tracks for choral singers of all levels, promoting independent, accurate, and expressive singing.
Bragging Rights:
Assistant Music Director and Tenor with Chanticleer; CEO/Founder of ChoralTracks.com
Matthew Curtis
Lived:
Winter Park, FL Largo, MD Daytona Beach, FL
Education:
Full Sail University - Entertainment Business, Bethune-Cookman University - Music Technology
About:
From a young age, Matthew Curtis was primarily interested in two things: music and technology. Matthew was able to merge his passions at Bethune-Cookman University where he majored in Music Technology...
Bragging Rights:
Graduated Bethune-Cookman University with 3.91 GPA, Pro Tools Certified
Matthew Curtis
Work:
Pennsylvania State University - Undergraduate Researcher (2010)
Education:
Penn State University, State College Area High School, Mount Nittany Middle School, Houserville-Lemont Elementry School
Matthew Curtis
Work:
Amtrak - Carman
Education:
Takoma Academy - General, Lincoln Technical Institute - Automotive Technology
Matthew Curtis
Education:
Newcastle College - BSc(Hons) Computing, Newcastle College - FdSc Networking and Security Technologies
Matthew Curtis
Work:
Matthew Curtis Hair - Director
Matthew Curtis
About:
I hate social networking. Â limited test trial here.
SeattleDirector of Corporate Communications at Milliman Past: Client Director at The Corporate Agenda, Director of Creative Services at Deloitte... Senior marketing and communications professional with a deep understanding of both client-side and agency environments. Diverse background includes experience... Senior marketing and communications professional with a deep understanding of both client-side and agency environments. Diverse background includes experience as director of corporate communications for a premier global consultancy, client director for a top creative agency, and director of creative...