Douglas Pearson - Seattle WA, US Lynnette Lines - Seattle WA, US Jason Gholston - Renton WA, US Kristen Van Dam - Seattle WA, US
Assignee:
Flowplay, Inc. - Seattle WA
International Classification:
G06T 13/00
US Classification:
345473
Abstract:
Three dimensional (3D) animations of an avatar graphic object are displayed in an environment that lacks high quality real-time 3D animation rendering capability. Before the animation is displayed in the environment at runtime, corresponding 3D and 2D reference models are created for the avatar. The 2D reference model is provided in a plurality of different views or reference angles. A 3D animation rendering program is used to produce 3D motion data for each animation. The 3D motion data define a position and rotation of parts of the 3D reference model. Image files are prepared for art assets drawn on associated parts of the 2D reference model in all views. At runtime in the environment, the position, rotation, and layer of each avatar part in 3D space is mapped to 2D space for each successive frame of an animation, with selected art assets applied to the associated parts of the avatar.
Speech Graphics
Creative Director
Linden Lab May 2012 - Sep 2018
Director, Product
Zipline Games Dec 2011 - May 2012
Producer
Monolith Productions (Wb Games) 2010 - 2011
Associate Producer
Griptonite Games Jan 2008 - Dec 2010
Producer
Education:
Artcenter College of Design 1996 - 2000
Bachelors, Fine Art, Film
Skills:
Video Games Xbox 360 Ps3 Game Design Gameplay Social Games Game Development Wii Mobile Games Art Multiplayer Console Animation Computer Games Engineering Management Artist Management Risk Assessment Talent Management Level Design Lua Vr Social Vr