Bloomingdale's
Trade Area Alteration's Manager
David's Bridal Aug 2012 - Nov 2015
Alterations Manager
David's Bridal Feb 2011 - Aug 2012
Alterations Specialist
Inditex Jun 2008 - Feb 2011
Sales Associate
Nice Collective May 2008 - Aug 2008
Fashion Design Intern
Education:
San Francisco State University 2009 - 2011
Bachelors, Bachelor of Science, Apparel Design
City College of San Francisco 2008 - 2009
Skills:
Fashion Design Fashion Fashion Illustration Sewing Apparel Garment Fitting Retail Microsoft Office Pattern Design Social Media Management Sketching Fit Payroll Photoshop Illustrator Pattern Drafting Apparel Construction
Aug 2012 to 2000 Alterations ManagerDavid's Bridal Colma, CA Feb 2011 to Aug 2012 Alterations SpecialistZARA San Francisco, CA Jun 2008 to Feb 2011 Sales AssociateNice Collective San Francisco, CA Intern
Education:
San Francisco State University San Francisco, CA 2009 to 2011 BS in Apparel Design and Merchandising
Skills:
Fashion Design, Adobe Creative Suite, Microsoft Office, Payroll, Management, Inventory Management, Logistics, Business Planning
Wells Fargo Corporation Concord, CA Aug 2009 to Jan 2012 Marketing/Online Customer ServiceThe Mano Company Hayward, CA Feb 2007 to Jan 2009 Realtor/Mortgage ConsultantRoad Inc Fremont, CA Mar 2001 to Sep 2007 Account Manager/ Inside Sales ManagerRoad Inc Fremont, CA Sep 2002 to Apr 2003 CSAT/AR Project LeadRoad Inc Fremont, CA Mar 2001 to Sep 2002 Product Technical SupportInfoplex Corporation Hayward, CA May 1999 to Nov 2000 Customer Service Representative IIISouthwestern Bell Communications Inc San Antonio, TX Mar 1998 to Nov 1998 Sales AgentWest Teleservices San Antonio, TX Nov 1995 to Mar 1998 Sales Representative
Education:
Canada Community College Jan 2005 to Dec 2006 RadiologyInstitute of Technology Oct 1999 to Apr 2001 MastersSan Antonio College Aug 1996 to Jan 1998 Computer Science
Us Patents
Methods And Systems For Adaptive Tuning Of Game Events
- San Francisco CA, US Jean Luo - Hewlett NY, US Jack Lim - Hayward CA, US Tim LeTourneau - Danville CA, US Alexi Chialtas - San Francisco CA, US Joseph Traverso - San Francisco CA, US Hao Chen - San Bruno CA, US
International Classification:
A63F 13/67 A63F 13/79 A63F 13/798
Abstract:
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiting accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event. The System Tuner determines a head-start subset from the pre-defined set of virtual objects for a target player account based on a difference between a reference player skill level for the virtual game and a player skill level of the target player account. The System Tuner determines, based on the player skill level of the target player account and a pre-defined duration of the in-game event, a drop rate for virtual objects remaining in the pre-defined set of virtual objects. The System Tuner sends the head-start subset and the drop rate to a client device associated with the target player account.
Methods And Systems For Adaptive Tuning Of Game Events
Jack Lim - San Francisco CA, US Jean Lou - San Francisco CA, US Stan Patton - San Francisco CA, US Tim LeTourneau - Danville CA, US Alexi Chialtas - San Francisco CA, US Joseph Traverso - San Francisco CA, US Hao Chen - San Bruno CA, US
International Classification:
A63F 13/67
Abstract:
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiring accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event. The System Tuner determines a head-start subset from the pre-defined set of virtual objects for a target player account based on a difference between a reference player skill level for the virtual game and a player skill level of the target player account. The System Tuner determines, based on the player skill level of the target player account and a pre-defined duration of the in-game event, a drop rate for virtual objects remaining in the pre-defined set of virtual objects. The System Tuner sends the head-start subset and the drop rate to a client device associated with the target player account.